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Where game elements fit naturally

In maths, levelled problem sets let pupils work at the right difficulty and see their progress. In science, an investigation can be framed as a mission with stages: predict, test, record, explain. In engineering and computing, design challenges have built-in feedback, because a bridge holds or it does not, and a program runs or shows an error.

Tools such as Scratch, micro:bit and LEGO Education kits give immediate, visible results, which makes them well suited to challenge-based tasks. PhET, the free simulation project from the University of Colorado Boulder, lets pupils change variables and see effects quickly, which works well alongside a points-for-predictions structure.


Free activities to download

Ready-to-run EduTrend Contents gamified STEM workshops for primary, middle and high school. Each free download includes a step-by-step session plan, facilitator notes, three student worksheets and an assessment checklist. Full 20-week programmes are available in EduStore.

A teacher and a student doing a science experiment in a classroom

Prediction Points

Primary · Ages 7–10

Foundation · 40 min

Teams predict whether objects float or sink, give a reason, test, and earn a star for each prediction backed by a reason and each careful record.

A girl sitting at a table with a laptop

Measure Level Up

Primary · Ages 8–11

Developing · 45 min

Pupils work through levelled measuring problems at the right difficulty and tick skills on a mastery checklist once they have shown them.

A girl building a model with concentration

Parachute Mission

Middle School · Ages 11–13

Intermediate · 60 min

Teams design a parachute to slow a small load, predict fall times with reasons and earn stars for accurate predictions and recorded improvements.


A boy using a laptop

Bug Hunt Challenge

Middle School · Ages 12–14

Intermediate · 50 min

Pairs receive Scratch projects with planted bugs and earn points for each bug found, fixed and explained in plain words.

A laptop displaying data analysis

Simulation Prediction League

High School · Ages 15–18

Advanced · 75 min

Teams make justified predictions in a PhET projectile motion simulation, score points for reasoning and accuracy, and analyse where their predictions went wrong.


Liked the free activities? Go further with a 20-week programme.

Each free activity comes from a full EduTrend Contents programme: a Family Guide or Teacher's Guide with one-page session plans for 20 weeks, plus an Assessment Toolkit with rubrics, trackers and certificates. Choose the one for your child's age or your class below. Instant PDF download after checkout.

Browse all programmes in EduStore →

EDT-451 STEM Missions at Home package cover

EDT-451 · 20 WEEKS · $29

STEM Missions at Home

Family · Ages 6–11 with a grown-up

Home STEM missions with stars for thinking.

EDT-452 STEM Quest Classroom package cover

EDT-452 · 20 WEEKS · $39

STEM Quest Classroom

Primary · Ages 7–11

Science missions, maths levels, build rounds.

EDT-453 STEM Challenge League package cover

EDT-453 · 20 WEEKS · $39

STEM Challenge League

Middle school · Ages 11–14

Missions, design rounds, levels and bug hunts.

EDT-454 Gamified STEM: Modelling, Simulation and Design package cover

EDT-454 · 20 WEEKS · $45

Gamified STEM: Modelling, Simulation and Design

High school · Ages 15–18

Prediction leagues, models and STEM game design.

Photos: Vitaly Gariev, UK Black Tech / Unsplash

Gamification in STEM Education

Make STEM reasoning the game with five free printable activities, from prediction points and measuring levels to a parachute mission, a Scratch bug hunt and a simulation prediction league. For longer learning, choose a 20-week programme for families, primary, middle or high school.

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Gamification

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Gamification in STEM Education

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